A compact dark forest design with purple lighting and giant tree roots in the supplied preview. This individual archive comes from the supplied CORE collection and is intended for private Metin2 administrators integrating map data into their own client/server branch. It is map data, not a complete server distribution.

Preview included in the supplied archive. It shows the creator's environment; it is not a M2City runtime test or evidence that every pictured NPC, UI or effect is bundled.
Settings read from this exact archive
Client metin2_map_trent: MapSize 2 2; BasePosition 281600 0; Environment plechito_jiangshi_temple.msenv.
Server metin2_map_trent: MapSize 2 2; BasePosition 281600 0; Environment plechito_jiangshi_temple.msenv.
The member inventory contains 3 standard spawn-list files; 0 are empty.
Specific integration findings
The client selects ghostwood_4k.txt from the supplied texture variants. The server Setting names metin2_map_trent.txt. Pick the intended client texture variant and preserve the matching texture directory; do not merge mutually alternative texture sets blindly.
Installation and acceptance checks
1. Back up the client map/assets, server map directory, active atlasinfo, map index and MAP_ALLOW configuration. Choose the target map index and world location before copying files.
2. Select the intended map/texture variant. Merge terrain, properties, referenced models, texture sets and client environment assets while preserving their internal paths. Compare the settings above with your actual atlas and allocation; this pack does not include an authoritative atlasinfo.txt.
3. Preserve existing quest/NPC/spawn logic until you have reconciled it with the new layout. Blank spawn lists and a creator screenshot do not supply encounter configuration automatically.
4. In a disposable client and test realm, verify entry, boundaries, terrain heights, blocked tiles, minimap, environment loading and a safe return warp. Test representative mobs/NPCs and measure frame rate on the hardware your players use. No performance number is asserted here.
Origin, media and validation
The archive's notices identify Cryptel Service and link to its map-design work and YouTube channel. The old cryptel-service.com URL currently redirects to a domain-sale page, so it is retained only inside the original notices and is not promoted as a current creator site. Search did not establish a current exact-version upstream download for this copy.
The 754-member archive passed integrity inspection. Selected settings and inventory were compared and the included preview was inspected. No game/WorldEditor load, collision test or live server validation was performed. Original bytes are unchanged; findings above are integration notes, not claimed runtime fixes.
Editorial resource — M2City
Version: Ghostwood rework newschool version1.0; exact client/server branch unspecified
Rights: Public redistribution confirmed by the supplying owner; original creator notices retained. No new open-source licence granted.
Validation: RAR integrity, SHA-256 and 754-member inventory; selected map settings and supplied preview reviewed. No runtime/WorldEditor test. Archive unchanged.
Source: Owner-supplied archive record; creator notices retained
SHA-256: c90d9712e27c61c239fffcb2040190e7cef13958cd799cae5d5d965f59a197ea