Purpose
Adds a Datetime text child below ServerInfo and refreshes it alongside the coordinate label. The format is [HH:MM:SS - DD/MM/YYYY]. strftime uses the player's local machine clock and timezone; it is not synchronized server time and must not be used to enforce events, rewards or expiration.

Correction and merge points
The original uiminimap.py snippet calls strftime without documenting its import. M2City r1 explicitly adds from time import strftime at module imports. Merge the Datetime dictionary into the actual minimap uiscript loaded by your client, then the dataTime member, GetChild binding and refresh call into root/uiMiniMap.py. The source archive calls the uiscript root/minimap.py; locate the real loaded file rather than trusting that directory name. Preserve capitalization on case-sensitive packers.
The supplied position is x=70/y=160. Adjust the panel height and surrounding elements to your minimap layout. Check that Datetime exists on every selected UI variant and release the reference during window destruction where your fork does so.

Validation
Both source fragments were read and the added import was checked against its call site. No game UI or Python 2 client runtime was available for this integration, and no visual compatibility test is claimed. Test locale/timezone changes, screen resolutions, minimap hide/show and repeated channel changes in a disposable client. Exact public release/version was not established; upstream archive and notices are preserved.

Editorial resource — M2City
Version: Legacy integration fragments; exact fork unspecified; reviewed 2026-11-04; M2City r1
Rights: Public redistribution explicitly confirmed by supplying owner. Preserve creator notices; no blanket open-source licence granted.
Validation: Static import/usage consistency checked; no game UI runtime.
Source: Owner-supplied iBeast Minimap Date & Time archive
SHA-256: 6eff0e3a66ec53eeef1ab5306125976174ab9d8d64d07d1968fc936c123a289c