What this resource is for
A three-kingdom Map2 rework with m2_bakra, m2_bokjung and m2_jayang directories. This individual archive comes from the supplied CORE collection and is intended for private Metin2 administrators integrating map data into their own client/server branch. It is map data, not a complete server distribution.

Preview supplied with this Metin2 resource
Preview included in the supplied archive. It shows the creator's environment; it is not a M2City runtime test or evidence that every pictured NPC, UI or effect is bundled.

Settings read from this exact archive
Client m2_bakra: MapSize 4 4; BasePosition 8192500 2048500; Environment kingdom_two.msenv.
Client m2_bokjung: MapSize 4 4; BasePosition 1024500 2048500; Environment kingdom_two.msenv.
Client m2_jayang: MapSize 4 4; BasePosition 3072500 8192500; Environment kingdom_two.msenv.
Server m2_bakra: MapSize 4 4; BasePosition 8192500 2048500; Environment kingdom.msenv.
Server m2_bokjung: MapSize 4 4; BasePosition 1024500 2048500; Environment kingdom.msenv.
Server m2_jayang: MapSize 4 4; BasePosition 3072500 8192500; Environment kingdom.msenv.
No standard regen/boss/stone/npc text spawn lists are present.

Specific integration findings
This archive uses custom directory names and large BasePosition values, not the default atlas entries from an unrelated client. Update the matching map index, entry warps and allocation consistently. No standard regen.txt/boss.txt/stone.txt/npc.txt files are present, so plan your own branch-specific spawns.

Installation and acceptance checks
1. Back up the client map/assets, server map directory, active atlasinfo, map index and MAP_ALLOW configuration. Choose the target map index and world location before copying files.
2. Select the intended map/texture variant. Merge terrain, properties, referenced models, texture sets and client environment assets while preserving their internal paths. Compare the settings above with your actual atlas and allocation; this pack does not include an authoritative atlasinfo.txt.
3. Preserve existing quest/NPC/spawn logic until you have reconciled it with the new layout. Blank spawn lists and a creator screenshot do not supply encounter configuration automatically.
4. In a disposable client and test realm, verify entry, boundaries, terrain heights, blocked tiles, minimap, environment loading and a safe return warp. Test representative mobs/NPCs and measure frame rate on the hardware your players use. No performance number is asserted here.

Origin, media and validation
The archive's notices identify Cryptel Service and link to its map-design work and YouTube channel. The old cryptel-service.com URL currently redirects to a domain-sale page, so it is retained only inside the original notices and is not promoted as a current creator site. Search did not establish a current exact-version upstream download for this copy.
The 4,164-member archive passed integrity inspection. Selected settings and inventory were compared and the included preview was inspected. No game/WorldEditor load, collision test or live server validation was performed. Original bytes are unchanged; findings above are integration notes, not claimed runtime fixes.

Editorial resource — M2City
Version: Map2 rework newschool version1.1; exact client/server branch unspecified
Rights: Public redistribution confirmed by the supplying owner; original creator notices retained. No new open-source licence granted.
Validation: RAR integrity, SHA-256 and 4,164-member inventory; selected map settings and supplied preview reviewed. No runtime/WorldEditor test. Archive unchanged.
Source: Owner-supplied archive record; creator notices retained
SHA-256: 8224190322b9d88985bb4060e65a69ba7de27c3f4f8a7f492a32b679760d64d4