What this download contains
An unmodified source snapshot of Mikel Calvo's go-metin2-server project at revision c0826f8dc60c1c88c60d3e057a4f859b7c657961. The upstream repository describes an independent, clean-room server emulator targeting TMP4-era compatibility. It is pre-alpha; it is not a ready-to-host serverfiles package.


Original project, documentation and issue tracker

Credit and licence
Author: Mikel Calvo and contributors. Licence: MIT. The original LICENSE and project documentation remain in the archive. The software licence does not grant rights to separate game clients, artwork or other proprietary assets.

Revision: c0826f8dc60c1c88c60d3e057a4f859b7c657961
Archive SHA-256:
9c1e38caf9aa526b32cfe484e4746eb652b63eea6194b0fac586aa092c650f53


M2City review notes
The project is useful for readers who want to study an independent server implementation and its documented milestones. Start by reading the README at the pinned revision, then identify which gameplay path you want to investigate. Confirm the toolchain and dependencies from that revision's documentation. A visible feature in a roadmap is not evidence that your own client works against this snapshot.

Before treating an experiment as a usable server, record the client/protocol version, build result, login/character-entry result, one representative gameplay loop and persistence after restart. Keep the experiment separate from an existing production database.

What was verified here
M2City checked the upstream commit, the presence of LICENSE/README and the archive checksum. No game-client binary or common Metin2 pack/GR2 file extension was found in the archive inventory. M2City has not built or run this snapshot and does not claim complete client compatibility.

Share reproducible build or compatibility notes in this thread. Credit upstream when contributing fixes, and include the exact revision so another reader can repeat the same experiment.